New Steam Shooter Is Basically Half-Life 2 And It Rules

I’ve probably written this before on this very website, but whenever someone asks me what my favorite video game is, my default answer is Half-Life 2. So any game that tries to capture Half-Life 2’s excellent mix of exploration, action, puzzle-solving, and emptiness has my attention. And if that game succeeds and also includes its own gravity gun, well, I’m over the moon about it. Lucky for me and other Half-Life fans, the newly released indie shooter Adaca is one of those games.

Released last week, Adaca is a first-person shooter that is a self-described throwback to the late 1990s and early 2000s. This was the era of the “linear-but-not-stuck-in-hallways shooter.” Stuff like Half-Life 2, Halo, and Far Cry. The kind of shooters where you, yes, only have one path through each level and playspace, but the areas are larger than Doom’s hallways, are interesting to explore, and are often filled with environmental puzzles. And while Adaca is pulling from a lot of these shooters, it’s most similar of all to Half-Life 2, and not by accident.

Within the first 20 minutes of Adaca, you’re given a gravity gun-like arm and forced to fight space cops who emit a loud blast of static and electronic screeching when killed. And like Gordon Freeman, the main star of Valve’s Half-Life series, your main character never speaks on their long, unbroken journey from point A to point B. If you’ve played Half-Life 2 or its subsequent episodes, all of this should sound pretty familiar. But if ain’t broke…

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