Since 2011, Scuf Gaming has made a name for itself by producing some of the highest quality third-party console controllers and owning a ridiculous number of controller patents. The Scuf Instinct and Instinct Pro are the company’s first stabs at creating an elite-level controller for the Xbox Series X/S consoles, and it pretty much nailed it.
We’ve been writing about Scuf controllers at Kotaku for years now, testing both its PlayStation 4 controllers and its answer to the original Xbox Elite Wireless controller. We also covered its patent infringement case against Valve and its Steam controller, in which Valve was ordered to pay Scuf four million dollars.
Scuf Gaming is an Atlanta-based peripheral maker founded in 2011 that does two things. One, it makes highly-configurable, usually quite expensive controllers for Xbox and PlayStation consoles. Two, it collects gaming patents like they were baseball cards. The company owns more than 100 patents, including rear buttons or paddles on game controllers, side “sax” buttons, and trigger stops, which limit the distance a controller’s triggers need to move in order to activate. The company has an entire page of its website dedicated to its patents. You know the Xbox Elite Controller from Microsoft? Most of the tech that makes it so elite was licensed from Scuf.